

Examples of orders include: building the structures you designed, hunting animals, farming crops, fixing broken items, creating tradable goods, and cooking food to name a few. Incase you are unfamiliar with the game: RimWorld is a base builder where the core objective is to try to create a functioning base or colony.īuilding and maintaining this colony is achieved by issuing orders to various pawns.
#Rimworld prepare carefully locks up when editing mod
Also is there a mod loader similar to LOOT which i have used for skyrim.I recently decided that I’d like to try dipping my toes into creating mods for RimWorld. >!>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) !>! at () !>! at () !>! at () !>! at (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) !>! at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) !>! at Verse.Window/c_AnonStorey0.m_0 (int) <0x00735<Īny help is appreciated. Sorry for the long string, the spoiler thing isnt working for some reason.Įxception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object


I have no clue what is causing it but i do have the output log.
